Advancing on the key framing techniques used earlier I key framed some of the
graphic elements and used the easy ease function to make the motion more
smooth.
I then created a null object to parent the separate vector
layers of the word Kinet, to using the pick whip function. This allows any key
frames applied to the null to be copied onto the parented layers.
I then created a path using key frames so that the parented
layers move in on a curving line.
Using the key frame interpolation tool I changed the
interpolation to be bevelled.
To compare how the motion looks, I also tried easing the
same key frames using the easy ease function.
Moving a bit more technical I opened the graph editor to
change motion using a different feature.
There are different graph types you can use, I tried the
basic, adjusting the key frames to get different looks, and then used the speed
graph to see how the motion would change.
Next having imported an audio track, I set it so I could see
the waveform and manually created key frames to scale where the waveform got
louder.
While that technique is good it is also time consuming and I
had researched into different techniques. And came across the ‘Convert audio to
key frames function’. This creates a null object based on the waveform of the
audio so that I can then parent features such as position, scale, opacity etc.
to it to get an automated animation. In this example I parented it to the
scale. In order to do this, you hold ‘Alt’ and click on the key frame
stopwatch. This gives you the option to just parent the scale. However the
letters were quite small so I increased its scale by 5%. In order to do this, I
entered: *5 after the expression that the parent had created. Expressions are
rather advanced and so I did not go any further as It still requires learning
more basics first.
My Process:
Experimentations:
My Process:
Experimentations:
FINAL:
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