Sunday, 6 July 2014

Image Factory - Stage 4 - Animation 101

Advancing on the key framing techniques used earlier I key framed some of the graphic elements and used the easy ease function to make the motion more smooth.

I then created a null object to parent the separate vector layers of the word Kinet, to using the pick whip function. This allows any key frames applied to the null to be copied onto the parented layers.

I then created a path using key frames so that the parented layers move in on a curving line.

Using the key frame interpolation tool I changed the interpolation to be bevelled.

To compare how the motion looks, I also tried easing the same key frames using the easy ease function.

Moving a bit more technical I opened the graph editor to change motion using a different feature.

There are different graph types you can use, I tried the basic, adjusting the key frames to get different looks, and then used the speed graph to see how the motion would change.

Next having imported an audio track, I set it so I could see the waveform and manually created key frames to scale where the waveform got louder.


While that technique is good it is also time consuming and I had researched into different techniques. And came across the ‘Convert audio to key frames function’. This creates a null object based on the waveform of the audio so that I can then parent features such as position, scale, opacity etc. to it to get an automated animation. In this example I parented it to the scale. In order to do this, you hold ‘Alt’ and click on the key frame stopwatch. This gives you the option to just parent the scale. However the letters were quite small so I increased its scale by 5%. In order to do this, I entered: *5 after the expression that the parent had created. Expressions are rather advanced and so I did not go any further as It still requires learning more basics first.

My Process:




































Experimentations:















FINAL:







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